An envelope <a href="http://highlightconseil.com/#provisions" rel="nofollow">young world lolitas pussy</a>  &ldquo;Ours is the look Walt Disney might have gone for,&rdquo; noted Rockstar&rsquo;s art director Aaron Garbut, &ldquo;if he was more of a psychotic substance abuser with authority issues.&rdquo; But the Housers&rsquo; growing desire to approach serious issues in their narrative &ndash; &ldquo;we have a vision for what interactive entertainment should become&rdquo;, as Dan Houser said, &ldquo;and, each time, we get closer to realising those ambitions&rdquo; &ndash; could sometimes sabotage the light touch that made their satire fly. This was most noticeable in the dour and tormented story of GTA IV, which had the player take control of a Serbian war criminal trying to go straight in New York. &ldquo;I think one problem Rockstar has had,&rdquo; Kushner observes, &ldquo;is that they&rsquo;ve always been trying to be film-makers. If you look at the titles they give themselves, like &lsquo;executive producer&rsquo;, and their trailers, in a way it can seem like the work of frustrated film-makers. With GTA IV there was a feeling of trying too hard, of being serious despite all the humour.&rdquo;